
Our plan is to keep working on it and adding to it slowly as we can, but we dont have a endgame where we have planned to finish with 40 characters or whatever.

It wont ever have a "Final, fully done release". Feel free to hop in and share your support/opinions! Another place to keep track of the most important updates would be HDBZ's own Facebook page, here:Ĭheck the character folder, there are configuration options inside each char allowing the voices to be changed to alternate ones.Įach char has a specific read me inside with all their moves. Though when we're working on a character, sprite and code progress will occasionall be shown in their respective threads here on MFG. Where can I get the latest news on progress?Ī lot of progress is made behind the scenes and we're known to keep secrets and fool people. We don't plan to ever release all characters from the anime, we just plan to keep releasing updates as long as it's fun for us.


There isn't one! We are actually developing as we go, we have no full cast target nor do we have any characters that might never show up or anything like that. What's the full cast/final character roster? We are all fans and we do this as a hobby. Wheels are turning but we can never be too sure when the next will come about. When are the next character additions/pack updates?

This project is a non profit operation, all support is welcome.īut we do have a donate button in case you're feeling generous: Inidivdual releases will still happen, but when enough update are available, we'll gift-wrap it up and release it as an update to HDBZ. The fullgame project that has been started about a year ago and had several releases since.īefore deciding to pack it as a fullgame, we were doing individual character and stage releases. This is Hyper Dragon Ball ZĪ Capcom-inspired fan-made 2D Dragon Ball Z fighting game powered by the Mugen engine.
